Friday, 31 October 2008

n00b notes on the Defensive Triumvirate

Shields/Armor/Structure. They're what keep you alive. Deep Space is cold and lacks the amenities of the average spa or cafe/bar. So the canny capsuleer does all s/he can to fly through it, not in it.

[These notes are meant for the PvE field, -- in PvP, if you're a n00b, you have to face the fact that you'll be blown away, and probably podded too :: it's what PvPers do, and it's what I gather that a sub-class of them live for :: killing n00bs asap, because they aren't allowed to taunt n00bs anymore in the starter systems]


Shields are your active defence: they are the first thing that gets hit usually (unless your opponent is using something that cuts through them), and they regenerate slowly. You can boost regeneration, either by repairing them by converting cap power, or with a passive unit that raises the regen rate. They also have the peculiarity that they regenerate best when they're halfway down -- high shield and you only get a trickle back, low shield and unless you're already getting o-u-t they're, frankly, not going to survive.
Which means that one tactic is to let your shields drop to around 50% and save the cap, and then just use the shield repper to keep them in the 50-70% range. Other people argue that, if you have the cap to rep, you should use it because, as you know, cap also recharges (and can be boosted if you go that way) .


When your shields are gone, it's your armor that takes the punishment. You can buy thicker armor, you can fit an armor repper, but it's going to go and, short of repping it, it won't come back. That said, it's tough stuff (and if you don't mind having the manoeuvering of a hippo in a bath chair, you can fit as thick as you can take within reason). Some people rely on tanking armor. To them shields are the freebie throwaway you get anyway, and armor is what it is really about. They have a point (one point) in that, if they can avoid a round of damage by some means, their shields will regenerate a point or two, and any hostile attack has to grind that away before it can get to their armor again. Armor repping is a straight n units per cycle thing -- no advantage here, then, in letting damage mount up, and my preference is to start the rep cycle when shields are at 2% and switch the shield repper off till I'm sure I can tank the armor damage.


After armor, all you have left is structure. You don't want damage to that -- there are hull reppers, but frankly they're meant for using at a station to save on repair bills. I recommend that as soon as you get into structure, if not before, you warp the hell out. Even if there's only one enemy left and he's also in structure.
Why ? Because you might miss him, and he might critical you, and because the pirate who's been lurking 100km off, waiting to loot your wrecks is also just waiting for you to finish, so that he can kill off the winner and get that wreck as well.
Jump out, get repped, and come back, in another ship if you're in a hurry.

Especially if you have a heavier ship on stand-by. There's nothing like the feeling you get when you've flown a mission in a destroyer, got away in the nick of time, and are then able to go back in a cruiser, knowing what's there, and ready to blow chunks off your NME.

Other defences:
Speed -- which they're about to nerf: basically you go so fast that the missiles can't catch you, or so that you get out of range of your enemies' guns, whilst staying in range with yours. or (Minmatar secret here) you get close in, and orbit very very fast, so that their turrets can't track where you are. You also get cross eyed and somewhat dizzy unless you break off every now and again.
Speed #2 -- Go in, stay as long as you can, and then warp out. To speed up the "warp out" phase, you can align to an object (stargate or station) first, while you're still fighting, and then you go to warp nearly straight away. This tactic also requires that you're ready for a quick turnround, otherwise the rats will have regenerated all their damage. But even so, you know what you're facing and you can make Plans.
Priorities -- There'll come a day when you suddenly find you're flying in treacle, with a wibbly effect round your ship. Welcome to the world of webbers. One of your enemy ships is using a device to slow you down. Unless you like being the number-one target for every ship in range (and the ones coming into range at top speed), make that ship your priority.
Similarly work out whether you want to attack Big Ships, who will be capable of doing more damage to you, ahead of the fast and nimble frigates who will swarm you and be more capable of keeping up if you run. Either way, pick a target and concentrate on it. Till a ship's blown away it can still fire on you, even if it's at 2% structure. And if you use drones, make sure they follow your priorities: mine have a habit of sneaking off to shoot ships they fancy, rather than concentrating on the ones I want dead.

I've probably said things you don't agree with in this, and if you survive and I don't, you're probably right. But two cents is two cents, and buys two penny chews, so there you have it. Or them. Or not.
Clear Skies.

Edited 27-4-09 for mis-spellings (but there are probably some left)

And Then

(or then again)

Mining Mission
Took on another of these, on the grounds that, if they're looking for the perosn who killed a few of their ships, they mightn't look too closely at a 'umble miner. of course, they might blow me away on principle, but so might any pirate with a suicide fetish.
Met more of those sentent drones. Got a look at a couple, while my drones were with them. Nasty b*ggers, with guns on the end of extendable limbs. Somewhat worrying, what with the rumours that some idiot's been looking into how to blend a human brain and nerve-stem into a cybernetic body. Fine for the bloke who gets quadrapleged in an accident, but what about if it's your local psycho ... ?
Anyway, it netted me another 7-figure fee, because I beat the agent's time estimate, so the poniez can eat tonite.

Also been thinking about tanks -- which I will put in another entry, so that folks don't get confused.

And I built another Cargo Optimiser, now that prices seem to have settled again. So I put one on the market and we'll see if anyone buys it. Might also put out a "buy" offer for Trit bars and see if anyone bites on that.

The new vanilla pod-goo seems to be working out, and the cabin scent is giving me good nights' sleep, now I don't have Welung.
I considered hiring him on as a body-servant, but he's happier at the resort, and he says he's allergic to poniez anyway.
And it wouldn't work too well if I go back to a new Jaguar -- there isn't really room for 2 on one of those, not after I've fitted all the T2 stuff. They say it's new-and-improved, but I can't help noticing that it always takes up more space that the T1 versions (especially the named-and-branded).

Talking of branded, I can hear a beefie-burger calling my name.
J

Thursday, 30 October 2008

Ambulation -- some Metagaming thoughts for the EvE Blog Banter

Ambulation -- walking about on/in a station.

Three thoughts:
1. I'm looking forward to seeing myself, and to being able to be seen, especially if we can buy outfits. I already have an idea of the four I want: a Jet O'Conor ship suit (one or two piece comfortable thing for on-board), a set of tough overalls, for going to buy Stuff, and for repairing the ship when I don't think the station crew will do it well enough (or for bolting on slightly illegal gear, like the Rogue Ponie Scanner), a smart business suit for going to see agents, and a party outfit. Really, I have no preconceptions as to what I'd like to do -- that will depend on what the programming allows. Looking out at deep space (or at stellar phenomena) would be nice. So would a bar/restaurant, and a holo-cinema, to watch Star Trek #149 (the one with the ambiguous scene involving the Ferengi harem and the pangolin).

2. PvPers won't like it. Unless there's combat involved. In which case the carebears will never use it. Which means that, sooner or later, there's going to be combat -- probably planetside. It makes sense -- you spend hours learning to fly a spaceship (or several), you become very good at it, so good you can shoot down enemy battleships, so next thing you want to do is go ground-side and take on someone whose entire back-life has been playing 1-on-1 shooters. I'll pass on that bit, thank you.

3. It'll be optional. They're hardly going to disassemble all the market they've spent years (and an economist) building up. We'll still be able to buy and sell and use station services, but now we'll be able to do some of it avatar-to-avatar if we want. Which, in counterpoint, will mean that those people who didn't really want to fly spaceships, but did want to do research or build things, or {so forth} can spend most of their time in-station, in ambulation mode, interacting, and will only need to go out to fly to another station (which in high-sec isn't that bad a grind), or to spend a while mining, or fetching stuff, or going to see specific agents. So, we could well see a rise in overall population, as well as some of those jaded by being blown away (yes, I'm looking at you, Mal Garamite) deciding to come back and try the New Experience.

And there are all sorts of other possibilities :: one forum thread talked about three-D strategy sessions for gangs and alliances, to plan engagements in detail. If it happens, more power to their elbows.
And to what extent will the stations fit their billing ? Will we see beautiful Promenades, with scintillating light shows outside the casinos ? Will we actually *see* the workshops where NPCs glue our ships back together (or in the case of mine, add 3/4 of a mile of new baling wire) ? What will waking up in a clone mean ?

Three things are certain :: it's coming (CCP are being paid to develop the tech for another game, and Eve will act as the test-bed), it won't (we are assured) cause lag (now, where have I heard that before ?), and someone somewhere will find a way to exploit it.

Looking forward,
Jenni C

Monday, 27 October 2008

Postcard from .... well, never mind

Hi -- having a wonderful time and wish that you were here.

Actualy, I don't. Not that I begrudge any of you as wonderful a time as I'm having, but I'd rather not share mine.

And my pleasure is tinged with regret :: I've had to sell two of my poniez. Miss Genevieve was getting old, and the vet said that the last hip implant hadn't really taken, and that the artificial gravity on the station wasn't helping. So she's gone to the Sunshine Sanctuary for Sick Poniez, who have devoted their entire lives to looking after our four-legged friendz when they get older. Coincidentally it's next to the glue factory, but I'm sure there's nothing sinister in that.
And Mattie I've had to let go because he's taken to Leaking in Inappropriate Places. He always did prefer the planetside life and he used to shiver so before we went into combat. So he's joined a null-g polo club and all being well, if he passes their training regime, he'll be on the team and on holovision this fall. The Naberri Knights, if you follow the games.


As for me, I'm still looking over my shoulder for people I don't know trying to find things out about me. Though at present, all they'd find is how many mango smoothies I'm eating, and when I'm due for my next BaiDo session. But I'm still in positive balance, and I don't plan on going back until I know it's safe.

Meanwhile, I'm making one or two impulse purchases: they do a vanilla-essenced pod-goo here, with integrated dermal-regeneratives, so I've bought two big barrels of that and they threw in a sample size of their lime and leomongrass cabin scent -- supposed to promote peaceful sleep and harmonious thought-waves when you're out of pod.
And a girl in the atrium yesterday works for one of the Minmatar drone works, so she's done me a deal on some T2 Warriors, so I'll try flying one of those for a week or two.

The nice thing is, the service they give you here. A room bigger than the postage stamp size they give you in the stations; meals tailored to the capsuleer, rather than the dock-side cargo-humper; twenty-seven hour spa, and a pool the size of Barbados (wherever that is).
And pool-boys. Mine's very attentive: sees that anything I want is brought at once, and keeps checking up that I'm happy and relaxed.

And here he comes now :: nine o'clock BaiDo; today I try to get to level 3.

All right, I'll be coming, Welung !!

See you all soon. Keep the skies clear for me !!

Friday, 24 October 2008

'nother note for n00bs.

A lot of the missions that you will get sent on follow sort-of patterns. They look like one another and tend to run similarly.

So, to help each other, pilots tend to take notes of points that occur to them, and share the information. It's all stored at a site called (quite sensibly) Eve Survival, which you can reach on the InterWeb, and also on your IGB (In Game Browser -- you can get to it from a button on your Head-Up Display.

So, when you need to know if a mission is safe, or has exploding ferrets in it, or anything, go there and look it up.

I'm going to be away

... for a few days.

I think it's safest.

My gov'mint agent (the one I don't visit too often) called me in and said I had to go do something for him. It would have been more accurate to ask me to go do someone. Or several someones.

Not the Angels, though. Not this time. Some other lot of bloodthirsty b*t*rds, who had apparently started to colonise a deadspace pocket. And word on the street (well, in the bar, down on level 12, by the gasket storage) was that these guys were ... seriously heavy.

SO I looked them up, on Eve Survival, and it said they had Cruisers, in numbers, as well as Interceptors with web. I don't like Web. I'm Minmatar. I like to fly free ... and be able to Run Away(!!TM).

But they were offering medium six figures for the mission and another medium six for doing it fast, so I thought I'd go look-see.


Took the Ourenaris, which is my ship with Big Guns (and some smaller ones for close-in), and jumped to the first deadspace pocket. That wasn't too bad -- they were in groups of two frigs and a cruiser, so I could agress one and deal with it and then come back (they don't seem to have high esprit de corps -- whatever frequency they use ('cause it's not Local) and whatever calls for help they make, they only seem to get back-up if I actually get stroppy with their mates). Except for one group where tow lots came after me, I cleaend their clocks, and then set about salvaging. Had to go back to empty my hold, but I got it done. Quite a few co-Processors, and some weird Shield Rechargers. Then I headed for the gate to the second pocket, aware that that was where the webbers were.

For once my strategy paid off. No-one agressed me when I arrived, and I targeted both Interceptors, and ran close orbits emptying everything, including drones, into them. By then I had around ten Cruisers and as many frigs opening up on me, but I still manasegd to get the drones back, and warp out, and do some serious repping at a station.

The plan was to go back, agress one or two, and lead them off. It didn't work. They must have had an alarm on the gate because every time I warped in, they were waiting. Thankfully the frigs were quite crumply, and I tanked the cruiser fire, while I pulled the frigs off. But when I went back planning on drawing one or two cruisers, I found they were ganging me. All I could do was hammer one at a time, and talk the others, and then warp out and repair.

Killed them all eventually, and got the "Mission Accomplished" signal. So I salvaged them (more Co-Pros, and some odd bits of heavy missilery), and went home.


And then I got the bounties figure -- which was 7 figures in itself. So, overall, the one run netted me over 2 mill.

It also seems to have netted me too much attention -- I'd barely got back, and the Landing Crew chief is tipping me the wink that people have asked him for a list of my salvage ... with serial numbers.

So, if you're looking for me for the next couple of days, I'll be ponie-riding.
Not hiding, ponie-riding.

Bless
J

Thursday, 23 October 2008

Out and In

I didn't have much time to fly today -- the poniez were restive (I think they wanted to go back planetside and play in the long grass) and I had to get them settled and make sure they weren't getting hoof-rot or any such.

So I only had time to do 2 runs -- first one delivering some reports (I get the feeling the guv'mint has some undercover people in some of the corps), and then, when I got there, I was "asked" if I'd mind doing a favour. It seemed the Angels were causing trouble (again) and would I go deal with it? I would have said no, but the base fee was six figures and the bonus as much, and then there were the bounties to think of.

I really ought to find out if there's a Widows and Orphans' Fund for the Angel Cartel :: I certainly seem to be contributing towards the numbers of widows and orphans.

One bunch round a gate, who all turned on me at once, but who then obligingly queued up in my Minmatar wake to be blown up one by one (or two by two, if you count the drones). Then through that gate to find another lot camping out round a radar station. They were heavier, and I had to bleed one group off and go back for some more, and then the last three suddenly triple-teamed me and I was taking damage despite my shield reppers, which had been coping up to then. Grabbed the drones, and issued the order to warp, and then had to wait forever till the ship-puter found somewhere to warp *to*.

Anyway, there was a station in-system, so I docked and hooked the cap to the station power supply for a recharge, then got out again, before the Customs man came to ask about the loot I might have been carrying.

Warped back, through the gates, and found that my three enemy had split up, obviously thinking I'd warp back direct and one of them would get me and call the others in. So I crept up and took them out one by one -- in fact I left the last and biggest alone and went salvaging until he noticed me. The odd thing was, once he did, he hardly got a shot off: we had artillery, missiles, the dawgs ... he died.

Loot wasn't too bad: even a couple of named doofrieys. But when I got back and saw the totals I realised that, with the bounties added to the fees, this was over 1.5M, which will pay for the sweetest sparkly nosebands I've seen for my poniez. Just need one or two more days like this, and I can have another holiday -- or buy a new Jag. One or the other.

J